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Details of all the free workshops that are taking place on Saturday, 18th March 2017 can be found below. Please ensure you register for them early to avoid disappointment as tickets are limited. The 2017 jam will also conclude with a showcase of the competitors games and a chance to network with game designers and industry professionals. If you have not done so already then 'Like' our Facebook page for the latest updates.


Please note all young people who are 14 or under should be accompanied by an adult.


Game Development Tools for Rapid Prototyping

Sat 18 March 2017, 9:30 - 10:30

A look at some free tools for creating assets for games and how to import them into Unity and re-purpose some of the standard assets. 1 hour talk by Gary Groves, Managing Director at Strange High House Ltd.

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How NOT to make a game...

Sat 18 March 2017, 10:45 - 11:45

Brian Baglow is an industry legend and has spoken at hundreds of events telling indie game developers and professional studios how to make their games more successful. But when Brian took charge of his first games project as a producer everything went horribly wrong. And then kept going wrong. Come and learn how to make your games awesome by learning how NOT to make a game... 1 hour talk by Brian Baglow, Founder and Director at Scottish Games Network

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The Logic of Interactive Storytelling

Sat 18 March 2017, 12:00 - 13:00

Have you ever wanted to write for games, but don't know where to even start planning? Players can make things pretty tricky, given that they almost never do what you would expect them to do! During this talk we'll be exploring the logic involved in writing for games. We'll be taking a look at how different types of games have employed methods to make sure those players aren't allowed to stray too far from your narrative. There will also be musings on how games have handled storytelling historically, the pros and cons of allowing character creation, and looking at technical restrictions that might affect how you structure your story. 1 hour talk by Sam Davidson, Developer at Hunted Cow Studios Ltd

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Crafting a Great Game Art Portfolio

Sat 18 March 2017, 13:15 - 14:15

This talk will cover setting up your first game art portfolio (or improving your current one) to make sure you're showing your best side to studios and art directors. I'll discuss how to decide what you should include (and leave out), how to organise your work, design tips, and best practices for presenting your work and yourself across the internet. There will be plenty of time for questions and specific advice at the end and I'll be on hand afterwards to give specific portfolio critique to anyone who wants it (physical portfolios are also welcome!) 1 hour talk by Louisa Gallie, Senior 2D Artist at Hunted Cow Studios Ltd

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Engaging Play

Sat 18 March 2017, 14:30 - 15:30

Play should be at the heart of any game.
From games to the team itself, if play isn't a part of your games, then people won't want them. How do you get it there? 1 hour talk by Phil Harris, Senior Narrative Designer at Bigpoint GmbH

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Augmented Reality: A Real World View?

Sat 18 March 2017, 15:45 - 16:15

Learn about Augmented Reality in this 30 minute talk by Craig Barron, Studio Manager at HexWar Games Ltd.

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How To Create a Mobile VR game in Unity

Sat 18 March 2017, 16:30 - 17:00

2016 was a key year for VR with the launch of multiple headsets such as the HTC Vive and Oculus Rift. Mobile VR is the most accessible and affordable way to experience Virtual Reality. This talk will teach you how to build your first Mobile VR game using Unity3D. 30 minutes talk by Stuart Gray, Programmer

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